![]() That night, I walked over to the 7-Eleven on 38th and Chestnut, purchased the game, and invited my closest friend, Dan, to come over. My Xbox 360 was hooked up to a more-or-less square, three-year-old, 17-inch LCD monitor. When Gears of War 2 came out during my senior year of college, I was living in a closet-sized room at the International House in Philadelphia. ![]() companion tremendously enhanced the experience, opening up new strategies and creating a powerful, if temporary, bond between the two players. As enjoyable as the game was on its own, having a live buddy standing in for your typical A.I. It was also lauded for its strong multiplayer experience, which included the complete single-player campaign in two-player co-op. A snap-to-cover system, the close, over-the-shoulder perspective, and the active reloading all came together with meaty sound effects, weapons that felt powerful, and the gory visual panache afforded the game by the Unreal Engine 3.0 to create a game experience that redefined visceral.īut Gears of War drew praise for more than just its gameplay innovations. If you played Gears of War when it first came out, there's a strong possibility that you were enamored with the changes it made to the age-old shooter formula, to the ways it shook up your expectations and enhanced your vocabulary as a gamer. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |